AI Insights · Timothy · July 2022
Top 5 Stickman Games on iOS in the Middle East: Q2 2022 Performance
Explore the performance of the top 5 Stickman games on iOS in the Middle East during Q2 2022, focusing on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Stickman games on iOS in the Middle East showcased various trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Ragdoll Dismounting from Vicenter Viet Nam Company Limited experienced fluctuating weekly downloads, peaking at around 21K in mid-April and gradually decreasing to just over 1K by the end of June. Weekly revenue saw its highest point at approximately $700 in mid-April, followed by a significant decline to under $10 in the last week of June. The game’s active users also showed a downward trend, starting at 8.3K in late March and ending at about 3.7K in late June.
Stickman Arena by Bui Thi Ha had an initial surge in weekly downloads, reaching over 19K in early April, before stabilizing around 2K by the end of the quarter. Revenue was minimal, with a peak of $80 in mid-April, and no revenue reported in the latter half of the quarter. Active users started strong at over 22K in April but gradually decreased to around 12.5K by the end of June.
Stickman Party: 4 Player Games from Maxim Krivokonev maintained consistent weekly downloads, starting at about 2.8K in late March and increasing to nearly 4.8K by the end of June. Revenue was modest, peaking at $183 in early May. The game’s active users showed a positive trend, growing from 24.4K in late March to nearly 31K by the end of June, indicating strong user engagement.
Stickman Combat Legend by Le Anh Pham saw its highest weekly downloads at over 16K in late March, which then decreased to around 1K by mid-June. Weekly revenue remained low, with a peak of $12 in mid-April. Active users started at 23.8K in late March and gradually declined to around 12.7K by the end of June.
Supreme Duelist from Neron's Brother SARL had stable weekly downloads, ranging from 1.5K to 2.6K throughout the quarter. Although no revenue was reported, the game maintained a steady number of active users, starting at 12.2K in late March and ending at 13.4K in late June.
For more detailed insights and data, visit Sensor Tower.